Part 2: Farglow
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When reading LPs, I like to load all the videos before I start watching any. I might not be the only one who likes to do that, so here are links to all the videos right away.
01 (New Game)
02 (Morgana)
Unarmed demo
Warrior Demo
Ranger Demo
Mage Demo
Priest Demo Summon Undead
Priest Demo Summon Ghost
Chapter 1 Farglow
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Excerpt from Last of the Dragon Knights, by Zixzax the Almost-Wise:
The fate of the last of the Dragon Knights, fittingly enough, was intertwined with that of the last raw disciple to ever graduate from the Academy of Dragon Slayers. The story of that Slayer begins in the remote enclave of Farglow.
Music: Arrival in Farglow
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1. Which Dragon was it?
2. Did you kill the fiend?
A lot of the conversations in the game have alternate options. Most dont affect the overall outcome and are only there to give the player some role-playing options, or to give an extra line or two. I chose the first line because it was more neutral. If we pick the second line, all that changes is that Marius gets an extra line:
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Im not going to mention what conversation choices are available each and every time they come up, only on occasion. The overall characterization choices you make will determine the responses Ill pick. Ill try and get the extra lines when I can, but Im likely to miss a lot of them.
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As the Slayer followed the path, she overheard Rhode and Marius talking.
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(Click for larger version)
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Vitality = 37 (Health = 323)
Spirit = 25 (Mana = 239)
Strength = 39
Dexterity = 21
Intelligence = 31
Ill explain what these do for us later. The only ones which arent obvious are Vitality (each point gives another 7 Health), and Spirit (each point gives another 7 Mana).Our skills arent too shabby either:
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Okay, okay, that screenshot of the skills is fake. But its what they should look like, given our stats.
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The Steam Version starts you off with three complete Level 15 sets Mining Guild for a ranger, Annihilator for a melee fighter, Orobas for a mage. We can only carry 100 items though, so Ill be selling off two of the sets after my character class is decided. (I can show what they look like later.)
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Music: Memory of the Dragons
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Video: Morgana
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01 (New Game)
02 (Morgana)
Unarmed demo
Warrior Demo
Ranger Demo
Mage Demo
Priest Demo Summon Undead
Priest Demo Summon Ghost
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Divinity II Main Theme
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Arrival in Farglow
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Memory of the Dragons
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Getting the memories has cost us our awesome stats. Were back to being a normal level 1 character. It might not have looked like it, but the previous character had allocated enough stat points that it will take us 37 level-ups worth of points to match.
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Our Terrible Stats
If you mouse-over the stats, the tool-tips will make sure that we know how much we suck.
Level: 1 You are still wet behind the ears and grass-green of foot. Youre not sure which bit of a dagger to stick into an enemy and you think crossing your fingers is some form of magical protection spell. Youre got a lot to learn, kid.
Vitality: 1 Someone needs but to cough in your direction and youre at deaths door. Always stay indoors in a well-aired, warm room and drink plenty of fluids. (Health = 71)
Spirit: 1 You have extreme trouble concentrating and your attention span proved insufficient for basic potty training. Obviously this has a serious impact on the most elementary of magical education, not to mention your personal hygiene. (Mana = 71)
Strength: 1 Frail old ladies beat you at arm-wrestling and you have trouble lifting a weapon, let alone fighting with it. If you want to become a soldier, well, dont.
Dexterity: 1 You are as clumsy as an ox and just as slow on your feet. The village healer believes you have a severe glandular deficiency.
Intelligence: 1 Well, at least you might be able to get by in your looks and good nature. You have trouble reading, and doing simple math gives you a headache.
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Apparently ghosts are now invisible to normal people. The Divine could see them in Divinity 1, and I could see him being an exception. But the Paladin from Beyond Divinity could see ghosts just fine and not just the ones on Nemesis, but ones on Rivellon as well, so this seems like a retcon, and its not the last one well see either. For example, EVERYTHING about Dragon Knights, as they were first introduced in this game.
Also, this unique ability to see ghosts doesnt carry over to gameplay. We can get a summon ghost spell which enemies can see and attack just fine.
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I found a book in the village. There arent as many in this game as previous, but Ill be posting them when I find them.
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READER PARTICIPATION
This will be a reader participation LP, Ill let you vote on quest solutions (where applicable)
Characterization Choices (vote on any or all of these, theyre optional):
This game doesnt have character alignments or karma meters, and the rewards for good and evil behaviour are generally identical. There will be a lot of voting on approaches to quests, but I dont want to stop the thread for votes on every possible response to an NPC. The winning Alignment choice will automatically grant one or two default votes to the appropriate option when quest voting happens (if applicable).
1. Alignment - In general, is the main character a:
1a. Noble Hero (2 default votes for noble quest options)
1b. Reluctant Hero (1 default vote for reluctant assistance quest options)
1c. Slightly Jerkish (1 default vote for jerkish quest options)
1d. Complete and Utter Bastard (2 default votes for bastard quest options)
2. The main character will generally be snarky because its funnier and more interesting than generic hero type responses. For the purposes of this question consider that the target of the snark will be an ally or friendly NPC. (Enemies or bosses I snark at will get whatever is funniest.) But will he or she be
2a. Snarky UNLESS it makes you seem like an asshole.
2b. Always snarky, and if there are multiple snarky options, choose the one which makes you seem like a bigger asshole.
2c. Always snarky, and if there are multiple snarky options, choose the one which is less nasty than the other.
3. What is the heros opinion on himself/herself?
3a. Egotistical / Narcissistic
3b. Humble / Modest
3c. Confident, but not a braggart
4. When youre about to be rewarded for completing a quest, are you
4a. Greedy
4b. Gracious
(This DOES NOT AFFECT the reward quality.)
5. How does the hero feel about dragons?
5a. My blood burns with the desire to slaughter the betrayers!
5b. Their crime of murdering the Divine is unforgivable slaying them all is just!
5c. Our duty is regrettable, but it must be carried out for the protection of all!
6. Gender and Appearance
Given that 90% of the time my character's appearance will only be the size of the headshot below, it might not be worthwhile to ask people to choose an appearance.
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6a. No Opinion. (Ill use the same portrait Im currently using.)
6b. Male
6b1. Face
6b2. Hair Colour
- Blonde
- Brown
6b3. Hairstyle
6c. Female
6c1. Face
- Natural
- Seductress
- Sorceress
- Slayer Tattoo
- Freckles
- Dragon Tattoo
- Scarred
- Scarred Sorceress
- Scarred Slayer Tattoo
- Scarred Freckles
6c2. Hair Colour
- Blonde
- Brown
- Black
- Red
6c3. Hairstyle
For reasons of space and flow, I have to show off the combat in a separate post after the second tutorial update. But I will open the voting for what style you want to use now anyway, for those people who have played the game before. If you want to wait to choose the class well play until after I post the details, thats perfectly fine as well.
The second chapter is still part of the tutorial. Im sorry, I hadnt realized that it was long enough to require a split until I put it together. After the first time, I usually speed through this tutorial part, but it has some things which are important to hear the first time.
Character Build
I have a few ideas for characters with a specific direction, but I could also build a custom character (see below).
Here are some combat demo videos:
Unarmed demo
Warrior Demo
Ranger Demo
Mage Demo
Priest Demo Summon Undead
Priest Demo Summon Ghost
7. Preset or Custom Character
7a. Preset
7b. Custom
Preset Character Ideas
These characters are gimmicky not the standard power build I normally use. If you want a more standard build, vote for a custom character. You can suggest names as well, but I will veto ones along the lines of Dongs or other stupid shit.
Pyranus/Pyrania Fire-Specialized Battlemage
A hybrid Mage/Fighter, specializing in Fire. Pyrania dual-wields swords enchanted with Fire Curse, and wears jewelry enchanted with Spontaneous Combustion. She opens fights with a Fireball, and then blasts enemies with a Firewall once they foolishly come too close. Dual-wielding is overpowered, so this character might be played on Nightmare difficulty, it depends on how hard I find that. She may use +Melee Damage and +Magic Damage enchantments, but no others, and no other damaging auras. This is the default choice. If there is no clear consensus, this is the character Ill use.
Xargen/Xargeena Dark Wizard
He/she specializes in some of the darker aspects of magic, summoning undead and demons, cursing his enemies, striking fear into their hearts before turning them into a bug and squashing them. (Summon Undead/Demon, Curse, Fear, Polymorph) (I couldnt really think of a wizard gimmick.)
Veniror/Venira Hit-and-Run Ranger
She wears Poisonous Aura enchantments in her Jewelry, Has Poison Damage enchanted into her bows (and possibly uses Poison Arrow liberally). She uses stealth to approach her targets, before hitting them with a Stun Arrow, a Rush Attack, and a point-blank Splitting Arrow. Then she turns invisible and runs away to do it all again. (Ranger Stealth, Hide in Shadows) This build might have too many skills, I might have to leave out Explosive Arrow. Poison Arrow is ineffective against undead, which means I might want to leave it out or reallocate the points later.
Grigori/Anastasia Priest
He/she seeks to cleanse the world with his trusty mace and priestly spells. (This is a debuff-based class, these spells are usually only used for "support", which translates to "I never use these worthless things." Straight-up blasting enemies seems so much faster and simpler. Also, most debuffs are not going to work on bosses. ) WARNING: I have never tried a character like this; it could be ludicrously hard or boring as fuck. There is a priest preset class for new characters starting the expansion. This character will use mostly Priest skills, with the exceptions of Lockpick, Healing, Mana Efficiency, and Magic Missile. I probably wont use any summon spells except Ghost, as to not tread on the gimmicky wizard.
Yarun/Yara Monk
This man/woman of peace refuses to fight with weapons. Hands, feet, knees, elbows, those are the only weapons a warrior needs. He/she specializes in stacking damaging aura enchantments so that enemies die around him/her with minimal effort. This character will use a mostly standard warrior build, with heavy use of skills like Evade and maybe Fatality later on. WARNING: I have never tried a character like this; it could be boring as fuck.
Custom Character Build:
While you get a lot of skill points, you dont get enough to try and do everything, so I wont let the thread vote on where I put attribute and skill points. The custom characters will use the most ideal skill set for that class type.
8. General Class
Weapons which have a higher magic damage than normal damage are pretty common. This is why I offer you the choice between normal (strength/dexterity-based) and magic (intelligence-based) weapons. Please specify which attribute will be the primary focus of the character.
8a. Warrior (Strength-based or Intelligence-based)
8b. Ranger (Dexterity-based or Intelligence-based)
8c. Mage (Melee Spells or Ranged Spells)
8d. Priest (Debuff-based class) (Strength-based or Intelligence-based)
9. Melee Weapon Skill (if applicable)
9a. Unarmed
9b. Single Weapon
9c. Single Weapon + Shield
9d. Dual-Wielding
9e. Two-Handed Weapon
(9f. If you voted for a Ranged Mage, you can vote for a bow here.)
I dont know if Ill get enough votes for a clear consensus.